Best Weapons in Act 2 of Baldur's Gate 3
The strongest weapons available in Baldur's Gate 3 Act 2, including where to find them and which builds they suit.
Best Weapons in Act 2 of Baldur’s Gate 3
Act 2 introduces the Shadow-Cursed Lands and Moonrise Towers, home to some of the best weapons in the game. This guide lists the standout Act 2 weapons, where to get them, and who should wield them.
Melee Weapons
Blood of Lathander (Mace)
- Where: House of Healing, behind a puzzle (requires a specific offering).
- Why: Radiant damage, a daily heal, and a blinding flash on hit. One of the best one-handed weapons for Clerics and Paladins.
Moonlight Glaive
- Where: Reward from the Nightsinger questline (or taken from a specific boss).
- Why: High damage with a bonus to attack rolls in dim light. Great for Dex-based melee builds.
Darkfire Shortbow
- Where: Found in the Shadow-Cursed Lands.
- Why: Adds fire damage and a useful rider. Excellent for ranged Rangers.
Ranged Weapons
Hellrider Longbow
- Where: Sold by a vendor in Last Light Inn.
- Why: Reliable damage with no attunement required. A solid default bow.
The Dead Shot (Hand Crossbow)
- Where: Available through a vendor or quest in Act 2.
- Why: Strong for Hand Crossbow builds and Thief Rogues using bonus-action off-hand attacks.
Staves and Spellcasting
Markoheshkir (Legendary Staff)
- Where: Reward from a major Act 2 caster quest.
- Why: Elemental charges and a once-per-long-rest free spell. Best staff in the game for Wizards and Sorcerers.
Spellsparkler
- Where: Reward from a companion quest in the Shadow-Cursed Lands.
- Why: Lightning charges stack with each spell cast. Strong on lightning builds.
Act 2 Weapon Comparison
| Weapon | Type | Best For |
|---|---|---|
| Blood of Lathander | Mace | Cleric / Paladin |
| Moonlight Glaive | Glaive | Dex melee |
| Markoheshkir | Staff | Wizard / Sorcerer |
| The Dead Shot | Hand Crossbow | Thief Rogue |
| Darkfire Shortbow | Bow | Ranger |
Where to Shop
- Last Light Inn vendors sell solid +1 and +2 weapons.
- Moonrise Towers has a trader with rare Act 2 gear — bring gold.
Final Tips
Act 2 weapons define your endgame loadout. Prioritize the Blood of Lathander and Markoheshkir if your party uses melee and spellcasting respectively. Visit both Last Light Inn and Moonrise traders before leaving for Act 3.