Baldur's Gate 3

Baldur's Gate 3 Act 1 Walkthrough

A streamlined Baldur's Gate 3 Act 1 walkthrough covering the Nautiloid crash, the Grove, the Goblin Camp, and both routes into Act 2.

Published 2026-08-24 · bg3, walkthrough, act 1, guide

Baldur’s Gate 3 Act 1 Walkthrough

Act 1 spans the region around the Emerald Grove and ends when you cross into Act 2 at either the Mountain Pass or the Underdark. This walkthrough covers the critical path and the most rewarding side content without spoiling every secret.

1. The Nautiloid (Prologue)

2. The Wilderness

After the crash, explore in this rough order:

  1. Overgrown Ruins — learn the Find Familiar spell, fight intellect devourers.
  2. Road to the Grove — meet Scratch (a dog) and a wounded tieflings.
  3. Blighted Village — gain access to the Goblin Camp through the cellar. Loot the basement for the “Grab” spell.

3. Emerald Grove

The Grove is your Act 1 hub. Key objectives:

4. Goblin Camp

Enter via the well in the Blighted Village or the Zhentarim cave:

6. Mountain Pass Route

7. Must-Do Side Content

LocationReward
Auntie Ethel (Hag)Powerful hair buff or dangerous deal
Waukeen’s RestRescue, loot, and a quest chain
Barcus WrootKarlach approval, Gnome rescue
Owlbear CaveOptional cub companion

Act 1 Completion Checklist

Final Tips

Act 1 is the most content-dense region. Do not rush. Long rest frequently to catch companion scenes, and explore both Underdark and Mountain Pass if you want the strongest start into Act 2.